- Mass Effect 2 Cheats Ps3
- Mass Effect 2 Cheats Pc
- Mass Effect 1 Cheats Pc
- Mass Effect 2 Cheats 360
- Mass Effect 2 Cheats Xbox
When you have a saved game file from the original 'Mass Effect' and use that profile in 'Mass Effect 2' you will receive the following bonuses: Experience points based on your previous level; resources for weapon and armour upgrades; and Paragon and Renegade Points (this includes a bonus if you have the maximum amount of either Paragon. Here is my contribution for 'Mass Effect 2' version 1.2.1604.0. The table contains a script with the following features: Code: Game Title: Mass Effect 2 Game Version: 1.2.1604.0 Game Sponsor: Wallet Gifts Process Name: MassEffect2.exe Relevant Info: 32bits/3rdPerson Script Version: 1.0 CE Version: 6.6 Release date: 30-Dec-2016.
Hi guys,
Here is my contribution for 'Mass Effect 2' version 1.2.1604.0. The table contains a script with the following features:
Code:
Game Title : Mass Effect 2
Game Version : 1.2.1604.0
Game Sponsor : Wallet Gifts
Process Name : MassEffect2.exe
Relevant Info : 32bits/3rdPerson
Script Version: 1.0
CE Version : 6.6
Release date : 30-Dec-2016
Author : Recifense
History:
06-Feb-2010: First Release (v1.0.1593.2)
30-Dec-2016: Release for v1.2.1604.0 (Steam)
Features:
- Unlimited Ammo [1]
- God Mode [2]
- Some Pointers [3]
[1] Human player's Ammo will not decrease (no need to reload);
[2] For human player's Controlled Character only;
[3] Used on the table;
[USAGE]
- Run CE 6.5 or greater;
- Run the GAME;
- Load game process 'Wallet Gifts' via CE;
- Load this Table;
- Activate the main script by clicking on its box [X];
- Now Activate the script of each cheat you want to use;
- Go back to the game and have fun.
HOTKEYS:
CTRL+Home = Enable God Mode Cheat;
CTRL+End = Disable God Mode Cheat;
-----
CTRL+PageUp = Enable AMMO cheat;
CTRL+PageDown = Disable AMMO cheat;
[WARNING]
- This table is meant to be used in single player games.
- Save your game before usaing this table;
[INFO]
Tested on Win10 64bits
Have fun!
The table also contains (when the main scripts are active) the scripts listed on the attached image.
The features are DISABLED by default. For enabling any of them, just activate its script;
Note: The scripts use the CE command assert and will not load if it is incompatible with the running game version.
After downloading the table, copy it to the 'My Cheat Table' folder.
It is for CE 6.5 or greater
Special thanks to guys that gifted me Wallet Cards.
If you are a newbie or have questions, please first have a look at:
[Link]
This is my last release for 2016. See you in 2017.
Saluton al vi cxiuj!
Here is my contribution for 'Mass Effect 2' version 1.2.1604.0. The table contains a script with the following features:
Code:
Game Title : Mass Effect 2
Game Version : 1.2.1604.0
Game Sponsor : Wallet Gifts
Process Name : MassEffect2.exe
Relevant Info : 32bits/3rdPerson
Script Version: 1.0
CE Version : 6.6
Release date : 30-Dec-2016
Author : Recifense
History:
06-Feb-2010: First Release (v1.0.1593.2)
30-Dec-2016: Release for v1.2.1604.0 (Steam)
Features:
- Unlimited Ammo [1]
- God Mode [2]
- Some Pointers [3]
[1] Human player's Ammo will not decrease (no need to reload);
[2] For human player's Controlled Character only;
[3] Used on the table;
[USAGE]
- Run CE 6.5 or greater;
- Run the GAME;
- Load game process 'Wallet Gifts' via CE;
- Load this Table;
- Activate the main script by clicking on its box [X];
- Now Activate the script of each cheat you want to use;
- Go back to the game and have fun.
HOTKEYS:
CTRL+Home = Enable God Mode Cheat;
CTRL+End = Disable God Mode Cheat;
-----
CTRL+PageUp = Enable AMMO cheat;
CTRL+PageDown = Disable AMMO cheat;
[WARNING]
- This table is meant to be used in single player games.
- Save your game before usaing this table;
[INFO]
Tested on Win10 64bits
Have fun!
The table also contains (when the main scripts are active) the scripts listed on the attached image.
The features are DISABLED by default. For enabling any of them, just activate its script;
Note: The scripts use the CE command assert and will not load if it is incompatible with the running game version.
After downloading the table, copy it to the 'My Cheat Table' folder.
It is for CE 6.5 or greater
Special thanks to guys that gifted me Wallet Cards.
If you are a newbie or have questions, please first have a look at:
[Link]
This is my last release for 2016. See you in 2017.
Saluton al vi cxiuj!
Hi guys,
Here is my contribution for 'Mass Effect 2' Version 1.0.1593.2. The script contains the following features:
- God Mode;
- Unlimited Ammo; (No need to use reload)
It is for CE 5.5 or later version.
Here is the script:
Code:
//
// Mass Effect 2
// Game Version : 1.0.1593.2
// Script Version: 1.0
// CE Version : 5.5
// GodMode and Ammo
// 06-Feb-2010
//
[ENABLE]
alloc(MyCode,1024)
//
// Declaration section
label(_MonAmmo)
label(_BackMA)
label(_ExitMA)
label(_GodMode)
label(_BackGM)
label(_ExitGM)
label(pAmmo)
label(pHero)
label(pResource)
label(iEnableMA)
label(iEnableGM)
label(iPlayerID)
registersymbol(MyCode)
registersymbol(pAmmo)
registersymbol(pHero)
registersymbol(pResource)
registersymbol(iPlayerID)
registersymbol(iEnableGM)
registersymbol(iEnableMA)
//
// Hacking Points
MassEffect2.exe+6ac598:
jmp _MonAmmo
_BackMA:
MassEffect2.exe+5066bb:
jmp _GodMode
nop
_BackGM:
MyCode:
//
_MonAmmo:
push eax
mov eax,[esi+28] // Get common pointer
or eax,eax // Valid pointer?
jz _ExitMA // Jump if false
cmp dword ptr [eax+0000018c],0
jne _ExitMA // Jump if false
mov eax,[esi+00000084] // Get common pointer
or eax,eax // Valid pointer?
jz _ExitMA // Jump if false
cmp dword ptr [eax+0c],02000001 // Is it the player?
jne _ExitMA // Jump if false
mov [iPlayerID],eax // Save ID for further use
mov eax,[esi+00000200] // Get ptr to resources
mov [pResource],eax // Save it for debugging
mov [pAmmo],esi // Save Ammo ptr for debugging
cmp dword ptr [iEnableMA],0
je _ExitMA // Jump if feature is disabled
mov dword ptr [esi+00000610],0 // make spent_ammo = 0
_ExitMA:
pop eax
call MassEffect2.exe+601e00 // Original code
jmp _BackMA // Back to main code
//
_GodMode:
mov eax,[edi+30] // Get iPlayerID (in fact a pointer)
cmp eax,[iPlayerID] // Player´s hero?
jne _ExitGM // Jump if false
mov [pHero],edi // Save ptr for debugging
cmp dword ptr [iEnableGM],0
je _ExitGM // Jump if feature is disabled
movss xmm0,[edi+14] // Get Max HP
mov dword ptr [esp+10],0 // value2decrease = 0
_ExitGM:
subss xmm0,[esp+10] // Original code
jmp _BackGM // Back to main code
//
// Variables
pAmmo:
dd 0
pHero:
dd 0
pResource:
dd 0
iEnableMA:
dd 1
iEnableGM:
dd 1
iPlayerID:
dd MyCode
//
// Original Codes
[DISABLE]
MassEffect2.exe+6ac598:
call MassEffect2.exe+601e00
MassEffect2.exe+5066bb:
subss xmm0,[esp+10]
dealloc(MyCode)
unregistersymbol(MyCode)
unregistersymbol(pAmmo)
unregistersymbol(pHero)
unregistersymbol(pResource)
unregistersymbol(iPlayerID)
unregistersymbol(iEnableGM)
unregistersymbol(iEnableMA)
Here are some info for adapting this script for other versions of this game:
Code:
_MonAmmo: (MassEffect2.exe+6ac598)
00AAC580 - c7 07 00 00 00 00 - mov [edi],00000000
00AAC586 - c7 03 00 00 00 00 - mov [ebx],00000000
00AAC58C - c7 45 00 00 00 00 00 - mov [ebp+00],00000000
00AAC593 - 74 2b - je gimage::gimage+6ab030
00AAC595 - 8b 70 28 - mov esi,[eax+28]
00AAC598 - e8 63 58 f5 ff - call gimage::gimage+600870 <--- Hacking Point
00AAC59D - 85 c0 - test eax,eax
00AAC59F - 74 1f - je gimage::gimage+6ab030
00AAC5A1 - 8b 80 e8 02 00 00 - mov eax,[eax+000002e8]
00AAC5A7 - 8b d0 - mov edx,eax
00AAC5A9 - 8b c8 - mov ecx,eax
00AAC5AB - d1 ea - shr edx,1
00AAC5AD - 83 e1 01 - and ecx,01
00AAC5B0 - 83 e2 01 - and edx,01
00AAC5B3 - c1 e8 02 - shr eax,02
00AAC5B6 - 83 e0 01 - and eax,01
Code:
_GodMode: (MassEffect2.exe+5066bb)
009066A8 - 6a 00 - push 00
009066AA - 83 c0 01 - add eax,01
009066AD - 56 - push esi
009066AE - 89 46 0c - mov [esi+0c],eax
009066B1 - ff 15 d4 df 23 01 - call dword ptr [0123dfd4] : [GImage::GImage+4FEA30]
009066B7 - f3 0f 10 07 - movss xmm0,[edi]
009066BB - f3 0f 5c 44 24 10 - subss xmm0,[esp+10] <--- Hacking Point
009066C1 - 8b 44 24 14 - mov eax,[esp+14]
009066C5 - f3 0f 11 07 - movss [edi],xmm0
009066C9 - 5f - pop edi
009066CA - f3 0f 11 00 - movss [eax],xmm0
009066CE - 5e - pop esi
009066CF - 59 - pop ecx
009066D0 - c2 08 00 - ret 0008
009066D3 - cc - int 3
Code:
My Notes:
Mass Effect 2:
struct NegAmmo:
0000 = 01180c30
0028 = pCommon
0084 = pPlayer
00b4 = pPlayer
0200 = pResource
0610 = fNegAmmo (0.0 = No Ammo Spent)
Struct Common:
0000 = 010fcab0
0048 = pCommon
018c = i0
0190 = i1
01a4 = i1
01ac = i0
struct Player:
0000 = 01185f40
000c = 02000001
00b8 = pPlayer
struct resource:
0000 = 010e7410
0084 = pPlayer
00b8 = pPlayer
0218 = iCredits
021c = iMed-Gel
0220 = iElementZero
0224 = iIridium
0228 = iPalladium
022c = iPlatinum
0230 = iProbes
0234 = fFuel
That´s it.
Cheers!
^Credits: RecifenseHere is my contribution for 'Mass Effect 2' Version 1.0.1593.2. The script contains the following features:
- God Mode;
- Unlimited Ammo; (No need to use reload)
It is for CE 5.5 or later version.
Here is the script:
Code:
//
// Mass Effect 2
// Game Version : 1.0.1593.2
// Script Version: 1.0
// CE Version : 5.5
// GodMode and Ammo
// 06-Feb-2010
//
[ENABLE]
alloc(MyCode,1024)
//
// Declaration section
label(_MonAmmo)
label(_BackMA)
label(_ExitMA)
label(_GodMode)
label(_BackGM)
label(_ExitGM)
label(pAmmo)
label(pHero)
label(pResource)
label(iEnableMA)
label(iEnableGM)
label(iPlayerID)
registersymbol(MyCode)
registersymbol(pAmmo)
registersymbol(pHero)
registersymbol(pResource)
registersymbol(iPlayerID)
registersymbol(iEnableGM)
registersymbol(iEnableMA)
//
// Hacking Points
MassEffect2.exe+6ac598:
jmp _MonAmmo
_BackMA:
MassEffect2.exe+5066bb:
jmp _GodMode
nop
_BackGM:
MyCode:
//
_MonAmmo:
push eax
mov eax,[esi+28] // Get common pointer
or eax,eax // Valid pointer?
jz _ExitMA // Jump if false
cmp dword ptr [eax+0000018c],0
jne _ExitMA // Jump if false
mov eax,[esi+00000084] // Get common pointer
or eax,eax // Valid pointer?
jz _ExitMA // Jump if false
cmp dword ptr [eax+0c],02000001 // Is it the player?
jne _ExitMA // Jump if false
mov [iPlayerID],eax // Save ID for further use
mov eax,[esi+00000200] // Get ptr to resources
mov [pResource],eax // Save it for debugging
mov [pAmmo],esi // Save Ammo ptr for debugging
cmp dword ptr [iEnableMA],0
je _ExitMA // Jump if feature is disabled
mov dword ptr [esi+00000610],0 // make spent_ammo = 0
_ExitMA:
pop eax
call MassEffect2.exe+601e00 // Original code
jmp _BackMA // Back to main code
//
_GodMode:
mov eax,[edi+30] // Get iPlayerID (in fact a pointer)
cmp eax,[iPlayerID] // Player´s hero?
jne _ExitGM // Jump if false
mov [pHero],edi // Save ptr for debugging
cmp dword ptr [iEnableGM],0
je _ExitGM // Jump if feature is disabled
movss xmm0,[edi+14] // Get Max HP
mov dword ptr [esp+10],0 // value2decrease = 0
_ExitGM:
subss xmm0,[esp+10] // Original code
jmp _BackGM // Back to main code
//
// Variables
pAmmo:
dd 0
pHero:
dd 0
pResource:
dd 0
iEnableMA:
dd 1
iEnableGM:
dd 1
iPlayerID:
dd MyCode
//
// Original Codes
[DISABLE]
MassEffect2.exe+6ac598:
call MassEffect2.exe+601e00
MassEffect2.exe+5066bb:
subss xmm0,[esp+10]
dealloc(MyCode)
unregistersymbol(MyCode)
unregistersymbol(pAmmo)
unregistersymbol(pHero)
unregistersymbol(pResource)
unregistersymbol(iPlayerID)
unregistersymbol(iEnableGM)
unregistersymbol(iEnableMA)
Here are some info for adapting this script for other versions of this game:
Code:
_MonAmmo: (MassEffect2.exe+6ac598)
00AAC580 - c7 07 00 00 00 00 - mov [edi],00000000
00AAC586 - c7 03 00 00 00 00 - mov [ebx],00000000
00AAC58C - c7 45 00 00 00 00 00 - mov [ebp+00],00000000
00AAC593 - 74 2b - je gimage::gimage+6ab030
00AAC595 - 8b 70 28 - mov esi,[eax+28]
00AAC598 - e8 63 58 f5 ff - call gimage::gimage+600870 <--- Hacking Point
00AAC59D - 85 c0 - test eax,eax
00AAC59F - 74 1f - je gimage::gimage+6ab030
00AAC5A1 - 8b 80 e8 02 00 00 - mov eax,[eax+000002e8]
00AAC5A7 - 8b d0 - mov edx,eax
00AAC5A9 - 8b c8 - mov ecx,eax
00AAC5AB - d1 ea - shr edx,1
00AAC5AD - 83 e1 01 - and ecx,01
00AAC5B0 - 83 e2 01 - and edx,01
00AAC5B3 - c1 e8 02 - shr eax,02
00AAC5B6 - 83 e0 01 - and eax,01
Code:
_GodMode: (MassEffect2.exe+5066bb)
009066A8 - 6a 00 - push 00
009066AA - 83 c0 01 - add eax,01
009066AD - 56 - push esi
009066AE - 89 46 0c - mov [esi+0c],eax
009066B1 - ff 15 d4 df 23 01 - call dword ptr [0123dfd4] : [GImage::GImage+4FEA30]
009066B7 - f3 0f 10 07 - movss xmm0,[edi]
009066BB - f3 0f 5c 44 24 10 - subss xmm0,[esp+10] <--- Hacking Point
009066C1 - 8b 44 24 14 - mov eax,[esp+14]
009066C5 - f3 0f 11 07 - movss [edi],xmm0
009066C9 - 5f - pop edi
009066CA - f3 0f 11 00 - movss [eax],xmm0
009066CE - 5e - pop esi
009066CF - 59 - pop ecx
009066D0 - c2 08 00 - ret 0008
009066D3 - cc - int 3
Code:
My Notes:
Mass Effect 2:
struct NegAmmo:
0000 = 01180c30
0028 = pCommon
0084 = pPlayer
00b4 = pPlayer
0200 = pResource
0610 = fNegAmmo (0.0 = No Ammo Spent)
Struct Common:
0000 = 010fcab0
0048 = pCommon
018c = i0
0190 = i1
01a4 = i1
01ac = i0
struct Player:
0000 = 01185f40
000c = 02000001
00b8 = pPlayer
struct resource:
0000 = 010e7410
0084 = pPlayer
00b8 = pPlayer
0218 = iCredits
021c = iMed-Gel
0220 = iElementZero
0224 = iIridium
0228 = iPalladium
022c = iPlatinum
0230 = iProbes
0234 = fFuel
That´s it.
Cheers!
To implement your Mass Effect 2 Cheat Engine hacks, you will first have to install and familiarize yourself with CE (Cheat Engine.)If this is the first time you are hearing about Cheat Engine, you need to read this guide. It will show you where to download the latest CE, how to install it and get started with cheat tables. Mass effect 2 mega trainer 1.01 Super Health, Super Squad Health, Easy Kills, Unlimited Ammo, No Reload, Unlimited Squad Points, Add Credits, Medigel, Element Zero, Iridium, Paladium, Platinum, Auto Complete HACK+BYPASS Mini-Games, Add/Subtract Paragon, Add/Subtract Renegade, Fast Space Travel, Unlimited Space Fuel, Add Probes, Instant Powers Cooldown.
Mass Effect 2 Cheats Ps3
But the planetary exploration game in Mass Effect 2 certainly has some grinding elements: it requires time, brings in character-related resources and can be extremely annoying after a certain point. But the scanning is not, as some have said, the worst mini game in the history of gaming.
-----------Mass Effect 2 Cheats Pc
Just got the game and it seems it's using the same code to change everything
update: Here's a table that should give godmode and infinite ammo, for ce 5.6
this is for the UK version, in case there's a difference in the binary (and got it from direct2drive)
edit:
possible health pointer:
[[[[[MassEffect2.exe+00E800F4]+3c]+4c]+48]+c]+84
off-topicish:
Personal review of this game:
It's like Mass effect 1 but stripped out most of the rpg parts. Keyboard commands have also been stripped so no more keyboard shortcuts to useful screens. Use escape for everything. Scrolling with the mousewheel in the codex screens has also been stripped to use the slider on the right to scroll. No more experience for simple things
^Credits: Dark Byteupdate: Here's a table that should give godmode and infinite ammo, for ce 5.6
this is for the UK version, in case there's a difference in the binary (and got it from direct2drive)
edit:
possible health pointer:
[[[[[MassEffect2.exe+00E800F4]+3c]+4c]+48]+c]+84
off-topicish:
Personal review of this game:
It's like Mass effect 1 but stripped out most of the rpg parts. Keyboard commands have also been stripped so no more keyboard shortcuts to useful screens. Use escape for everything. Scrolling with the mousewheel in the codex screens has also been stripped to use the slider on the right to scroll. No more experience for simple things
----------
I've found a good chain of pointers for the resources (Credits, Probes etc.). Please comment if they are working for you. I'm pretty new with this. Wink
^Credits: TourniquetHow to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1
Another argument in support of the thesis that Mass Effect 2 is a role playing game is that of feature grinding. Sure, it's not grinding for levels, as the game offers those on set when each mission is completed and reviewed by the Illusive Man. But the planetary exploration game in Mass Effect 2 certainly has some grinding elements: it requires time, brings in character-related resources and can be extremely annoying after a certain point.
But the scanning is not, as some have said, the worst mini game in the history of gaming. First of all, you only really have to strip mine on a few of the Rich planets in order to do all the relevant upgrades to the Normandy and to the weapons of the squad.
Mass Effect 1 Cheats Pc
The worst part is actually getting all the Element Zero you need, but keep an eye out for a planet that was bombarded from space and it should be pretty much enough. The scanning, which is also used to get some nifty side missions, is also a great way of making sure that players at least click on most of the planets in the system and have a chance to read the very detailed and mostly scientific sound descriptions about them all.
Mass Effect 2 Cheats 360
The problems with the system are somewhat collateral: the fueling of the Normandy and stocking up on probes. It adds nothing to the experience and actively punishes the player for exploring around a little. You would think that someone on board is tasked with doing all the logistical stuff while you plan on putting together the team who can save the galaxy from the Reapers and the Collectors.
Mass Effect 2 Cheats Xbox
It would have been interesting to somehow make the mass relay jumps themselves limited and force players to choose which loyalties they get and which they leave based on a rational process. But the current limitations are just fluff thrown around to somehow play to the stereotypes of space travel.